The Spartan (Caden Foster)

Caden Foster is the second Spartan after Felix Lord. He took up the mantle in the year 2031, after Felix was killed by Alex and Massacre.

Relationships
Felix "Cohen" Lord (Spartan 2030) - ''Caden has met and worked with Felix several times while working at ZION, however, their relationship did not go further than that. Caden believes Felix chose him because of his track record as one of ZION's best, as well as his moral compass which Felix may have noticed while working with him. In late 2032, he met Felix in the afterlife, and talked with him about the mantle.''

Maxwell Ignition (Thunder) - ''Caden has met Max and they have helped one another with their cases, as well as personal matters. He has Max listed as one of his emergency contacts.''

Adam Hathaway (The Demon) - ''Caden has met Adam once, while fighting the Serpents, but he has previously cleaned up after him, like when he finished off the Night Stalkers, a group that Adam had severely weakened, but had not finished off. Beyond that, like with everyone else, Caden keeps an eye on Adam and watches his movements closely, in case anything were to go wrong. He respects Adam's ways of crime fighting, but he will not hesitate to stop him if he goes out of line.''

Timeslip - ''Caden has met Timeslip on several occasions, trading information with him most of the time. He keeps tabs on Timeslip, but unlike Adam and Max, he won't stop him unless strictly necessary.''

Spartan (God Spartan) - ''Caden has met Spartan several times, mainly while working for ZION. He tries to keep tabs on him when he's on earth, but nowadays, Spartan spends most of his time off-planet.''

ZION - Caden used to have an alliance with ZION, before he took them down with the help of all major world governments.

Matt (Azrael) - ''Caden met Matt in the ZION raid, where Matt helped him come to a conclusion and give ZION a second shot. He keeps tabs on him, like everyone else, but hasn't worked with him much after that.''

Hanzō Ueda (Perfectionist) - ''Caden met Hanzō during the ZION raid, along with Matt. He keeps tabs on Hanzō, and knows a lot about him, even having contingency plans. He respects Hanzō and sees him as a fellow hero, but hasn't worked with him since the raid.''

Abilities
Upon coming into contact with the Philosopher's Stone, Caden Foster gained the ability to induce raw fear into people, no matter the circumstances.

However, in 2032, upon the destruction of the Philosopher's Stone, his powers faded.

In late 2032, after his death (only for a few minutes) and arrival in Hell, he met with Felix. Upon his return to earth, his latent celestial DNA activated, and his powers returned, stronger than before.

His fear no longer depended on eyesight, instead, having an area of effect. He also gained the ability to instill fear into absolutely anything; including inanimate objects, most of the time, causing them to malfunction (i.e. using it on a gun, causing it to jam).

Skillset
Caden Foster is among the world's best fighters, as well as a tactical genius. He was ZION's most skilled combatant; both with guns and in hand-to-hand combat.

Peak Physical Shape
Caden is in peak physical shape, for a human. His strength, durability, and speed are all at their maximum. He can break bones with a single punch, and snap someone's femur with a kick.

Close-Quarters-Combat
Caden Foster has been trained by the US Army, ZION, as well as Azrael - the greatest fighter in the universe. He is among the top fighters in the world.\

Genius Tactician
Caden's time in the army, with ZION, and as the Spartan has allowed him to grow as a tactician, and become a master of the craft. He is one of the world's best strategists, and is capable of coming up with a plan, on the fly, in a matter of seconds.

Master Psychologist
Caden has trained with ZION in basic psychological analysis, mainly for interrogation and combat. Once becoming The Spartan, he utilized Felix's notes to get better, until reaching a level close to Felix.

Master Marksman
Caden's aim was regarded as the best of ZION. His time in the army as well as with ZION allowed him to build that reputation. Although there are several better marksmen in the world, he is among the best, for someone who doesn't fully focus on the skill.

Master Detective
Caden has worked on many cases with ZION, and his prior experience granted him a head start when he became The Spartan.

Master Swordsman
Sword fighting is one of Caden's only hobbies, and one which he has mastered. Although he rarely uses a sword in combat, he is fully capable of fighting with one as if an extension of himself.

Weapons Expert
Caden is trained with most conventional weapons, and some unconventional. His skills range from simple firearms, to killing people with office supplies.

Interrogation Training
Both with the US Army, and ZION, Caden has received interrogation training, and is essentially impossible to interrogate because of his sheer willpower and devotion to his cause.

Exceptional Engineer
Caden began learning engineering from Felix's notes once he became the Spartan, in hopes of once reaching Felix's level, although it was not something he fully expected to happen. He is currently at the level of a talented and skilled engineer by normal standards, but a rather shoddy one by Felix's. He is fully capable of making his own gear, as well as understanding the less advanced technology that Felix created. He is also capable of rewiring simple circuits within a minute or two, at maximum.

Adequate Magic User
One of the only three non-natural (not from Earth-2) magic users in existence; Caden used Felix's notes to learn about magic. He's capable of basic spells, which he has memorized, but can perform most any spell as long as he knows it.

Indomitable Will
Caden's willpower is among the most powerful in the world. His devotion and restraint is beyond human, and admirable by even the Gods.

Fearless
Like Felix, Caden fears absolutely nothing. Not even those who he cannot kill (i.e. Flux).

Paraphernalia

 * LORD INNOVATIONS BATTLE ARMOUR EXOSKELETON V. 10B (AKA The Spartan Armour)
 * Ti-6Al-4V-01A ALLOY PLATING WITH MICROWEAVE MESH UNDER-ARMOUR
 * 89% TITANIUM, 6% ALUMINIUM, 4,5% VANADIUM, 0,25% IRON, 0,15% OXYGEN, AND 0,1% IMMORTALITY
 * BULLETPROOF
 * HEAT AND COLD RESISTANT
 * SHOCK ABSORPTION CAPABILITIES
 * MOST PROMINENT IN THE HELMET, UPPER CHESTPLATE, GAUNTLETS AND LEG-ARMOUR
 * LOCKDOWN PROCEDURE
 * PLATING CLOSED, STIFFENED AND LOCKED
 * OPENINGS AND STRUCTURAL WEAKNESSES COVERED UP
 * FULL SYSTEM SHUT DOWN
 * ELECTRICAL SHOCK UPON CONTACT
 * SPARTAN V. 10B GAUNTLETS
 * BULLETPROOF (Bulletproof against handguns and high calibre rifles, from a distance, and up close.)
 * HOLOGRAPHICAL DISPLAY (Built-in holographical display loaded with SPARTAN OS V. 36A, routed directly into the OLYMPUS mainframe.)
 * TASER/DEFIBRILLATOR (Gauntlets can emit a powerful electrical shock, either to act as a defibrillator, or for combat purposes. The intensity of the current can be regulated.)
 * CONCUSSIVE BLAST (A low to high power concussive blast that is meant to be used in emergency situations, or against individuals who have a weakness to sound waves. The frequency and power of the blast can be regulated.)
 * WRIST-MOUNTED FLAMETHROWER (Maximum temprature of 3,500 °C. Capable of drawing fuel from the environment.)
 * WRIST-MOUNTED GRAPPLE GUN (Similarly metal plated cable to the normal grapple gun, except thinner, less resilient. Similar hook mechanism, with the same three settings: normal, magnetic, and spearhead.)
 * MAGNETIC GLOVES (Can magnetise specific gadgets to the gloves, removing the need to find the specific gadget. Will also magnetise to hand-held gadgets to prevent them from slipping out, being stolen, or losing grip (i.e. grapple gun). The magnets aren't have a fairly short range, and can be switched on and off.)
 * SPARTAN V. 10B HELMET
 * BULLETPROOF (Capable of surviving a point-blank shot from a handgun, although it will crack the helmet, and most likely damage the helmet, destroying all of its technological features. It could survive higher calibre rifle shots as well, however, only from a distance.)
 * COMMUNICATIONS SYSTEM (Connected both to IRIS V. 39B, and the reconnaissance earpieces with HD audio. The signal can carry across the entire world through the use of satellites, but if they fail, Felix's portal network will acheive the same effect.)
 * HEADS-UP DISPLAY
 * SPARTAN V. 10B CAPE
 * IMMORTALITY-TITANIUM-SILK ALLOY
 * HARDENS FOR USAGE AS A GLIDER OR SHIELD
 * BULLETPROOF
 * CUT-RESISTANT
 * SPARTAN OS V. 36A (Includes an Advanced Artificial Intelligence (AKA IRIS) capable of mimicking personality, humour, etc. Routed into over 20 satellites, every major database in the world, speaks every language, being capable of translating them as well. The AI is also capable of reading lips, hacking through advanced firewalls on its own, and has built in surveillance technology. The full capabilities of the Artificial Intelligence are far too plentyful to name.)
 * IRIS ARTIFICIAL INTELLIGENCE (Capable of simulating personality, understanding human humour, etc. Knows every language in the world, capable of real-time translation, lip-reading. Can hack through some of the most secure firewalls on its own. Advanced strategical analysis.)
 * RECONNAISSANCE FEATURES
 * ACCESS TO EVERY SATELLITE AND MAJOR DATABASE
 * FUNCTIONS AS A NORMAL OPERATING SYSTEM
 * EMP-PROOF (All parts of the suit are completely EMP proof.)
 * STANDARD-ISSUE GADGETS (Basic gadgets for every situation, as well as a few specific ones.)
 * THROWING DISCS (Taser, Gas, Camera, Recorder, Concussive, Explosive Tier 1-3, Grapple, Heated, Remote Control, Velocity, Ricochet, etc.)
 * GRAPPLE GUN (Three settings: White - Normal, Blue - Taser, Red - Pairing. The cable is covered in lightweight metal plating, keeping it flexible, as well as cut-proof, and bulletproof. The hook on the end also has 3 settings, a simple grappling hook, that can latch onto a ledge, etc., a magnetic hook, or an aerodynamic spearhead hook, that can go straight through walls, then open up to hold it in place.)
 * SMOKE PELLETS (Tiny pellets, 1/4 the size of a hand, that explode into dense smoke once thrown.)
 * TITANIUM-CARBON STEEL-IMMORTALITY COMBAT KNIFE (A small combat knife made out of a strong titanium and carbon steel alloy, can heat up and cool off quickly because of the small percentage of immortality included in the blade. The knife is mostly used for cutting things like rope, but can also have combat applications.)
 * BLOWTORCH (High-power compact blowtorch with a large amount of fuel. The beam is focused enough to be able to act as a laser cutter. It can reach a maximum temperature of 3,906 °C, but normally hovers around 3,000 °C.)
 * SL ENERGY BLADE (A double-handed hilt that can turn into a one-handed hilt. It is incredibly lightweight, and from the top of it, it can emit an adjustable energy blade, that can charge shape, size, density and heat.)
 * REMOTE CROSSBOWS (Small, high-power remote activated crossbows that can fire all sorts of darts, i.e. taser, grapple, gas, etc.)
 * SL HOLOGRAPHIC DISPLAYER (Small device that used solid light holograms to display any information needed. The size of the solid light screen can be adjusted accordingly. The actual device is made out of two projectors that close up into a small rectangular device. The only thing holding them together is the solid light screen.)
 * HIGH-POWER LASER CUTTER (A portable high-power laser cutter that is capable of burning through 99.9% of all materials known to man. Can reach temperatures of over 20,000 °C.)
 * ADJUSTABLE ALL-PURPOSE HANDCUFFS (Portable pairs of handcuffs that can withstand even the Demon's 150 tonnes of force. Heat resistant and cold resistant, as well as capable to absorb both heat and cold to power the cuffs. Capable of unleashing a powerful electrical shock, concussive blast, or injecting a sleeping agent, or other serum. The tightness of the cuffs as well as the distance between both hands can be adjusted. The cuffs have anti-gravity tech built-into them, being able to nullify any individual's strength. They're not magnetic when in use, have no structural weak-points. Finally, the shape of the cuffs prevents escape via dislocating one's thumb.)
 * ENERGY DEFLECTOR/FORCEFIELD (A small forcefield that can deflect and absorb energy attacks. It can be used to shield from bullets and other projectiles or attacks, but will drain power quickly. The forcefield is around 1/2 of the average human in terms of size, but can be expanded. The more the shield expands, the weaker it gets.)
 * RECONNAISSANCE TECHNOLOGY
 * IRIS V. 39B COMBAT AND SURVEILLANCE DRONE (A small, lightweight drone with IRIS V. 39B loaded on it, capable of executing all of IRIS's functions, mainly its surveillance features, i.e. live video and audio feed, lip-reading, translator if needed, sonar vision, etc. The drone is also combat ready, capable of firing crossbow darts at high speeds. This can be lethal, if shot right, but 9 out of 10 times, the shot will only incapacitate. It has the same variety of crossbow darts as the remote controlled crossbows, i.e. concussive, gas, taser, grapple, etc. It also has a small but powerful concussive blast that can quickly incapacitate criminals. However, usage of the blast causes rapid power drain.)
 * SOUND WAVE AMPLIFIER (Hand-sized device, that when placed on a wall, will amplify and transmit the sounds beyond that wall, directly into the Spartan helmet.)
 * COMMUNICATIONS EARPIECE (A set of earpieces that are connected to the helmet's comms systems, and can receive audio from IRIS. The earpieces' signal can reach all across the world, because of the satellites, but if the satellites fail, it can use Felix's portal network to achieve the same effect.)
 * LONG DISTANCE TRACKING CHIP (Small, lightweight device capable of sending a signal and tracking whatever it is placed on across the entire world through the use of satellites. The chip is essentially weightless, and can easily hook onto clothes, where it is usually placed.)
 * NK2 SPRAY TRACKER (Used for tracking shipments or other inanimate objects. The specific combination of neon and krypton gas will be easily trackable. Can be used on humans, as it isn't harmful, but it could easily rub off on anything they touch, therefore it isn't recommended.)
 * MISCELLANEOUS/OTHER GADGETS (Specific use-case gadgets, or simply gadgets that didn't fit into the standard-issue list.)
 * TITANIUM-CARBON STEEL-IMMORTALITY ALLOY SWORD (Durable, compact sword that closes up into a small handle for portable use. Can heat up enough to melt through any normal metal.)
 * TITANIUM-CARBON STEEL-IMMORTALITY ALLOY SPEAR (Significantly longer than the sword, can also heat up, as well as deliver a powerful electric shock and concussive blast.)
 * REMOTE DETONATION/LAND MINES (Mines that can either be activated by remote detonation, or when stepped on. Can pack quite a punch.)
 * INJECTION GUN (A larger-than-normal injection gun, capable of holding more liquid than the average one. The needle is made out of a titanium-immortality alloy, capable of heating up to pierce super-human skin. The injection gun can scan the serum inside and send data back to the OLYMPUS mainframe.)
 * CONCUSSIVE BLAST GENERATOR (A hand-sized device that can emit incredibly powerful concussive blasts, in either a large radius, or in a specific point. The power of the blasts can even bring the Demon to his knees, and put him out of commission for months, or even cause permanent damage.)
 * VACUUM GENERATOR (A small cubic device that can create remote vacuums of ranging sizes.)
 * REMOTE DETONATOR (In case remote activation via HUD or voice command fails, the remote detonator can be used to manually activate a device.)
 * LASER TRIPWIRES (Laser tripwires capable of remote activating traps and other gadgets. The range of the tripwires is theoretically infinite.)
 * SHORT-RANGE TELEPORTER (A small teleportation device that utilised an entire power cell as a single-use charge. It cannot teleport anywhere further than 5 km away.)
 * WALL DRILL (A powerful drill that can latch onto a wall or door, and drill straight through. It has a compact, durable design.)
 * LORD INNOVATIONS EXOSKELETON STORAGE UNIT (A bulletproof, explosion-proof, heat-proof and cold-proof briefcase. It can fold up into a tiny, compressed cube, or into a flat square. The briefcase is fully capable of holding the entire suit, as well as the standard-issue gadgets. It is also immune to sensors and metal detectors.)
 * ARSENAL V. 3.2
 * VAPORISATION GUN (Alien origin. Large weapon capable of full vaporisation of anything it is shot at.)
 * TELEPORTATION GUN (A gun from the future, utilised by the police force from that time period. Anything hit with the weapon is instantly teleported to an inescapable dimension.)
 * SUBATOMIC NANITE BOMB (Adapted from alien technology. A subatomic nano-tech bomb that can pack enough punch to supposedly level a city. It can slip straight through skin, since it is incredibly tiny. It can also further split up, allowing it to shrink even further.)
 * THE VOYAGER (A large combat-ready gunship, capable of going into space, reaching up to Mach 100,000, however, only in space. Safe speed on earth at up to Mach 5,000-10,000)
 * BULLETPROOF
 * MISSILE-PROOF
 * HEAT AND COLD PROOF
 * EMP PROOF
 * FORCEFIELDS
 * STEALTH-MODE (Completely invisible, to both the naked eye and all sensors known to man. Energy signature and heat signature is completely hidden. No speed loss.)
 * SPARTAN OS V. 36A
 * SIGNAL JAMMER
 * COMBAT-READY
 * AUTOMATIC TARGETTING SYSTEMS
 * MISSILE ARRAYS
 * BUNKER BUSTER ARRAYS
 * LARGE LASER ARRAYS
 * ELECTRIFIED RAILGUN
 * HIGH-POWER EMP
 * GATLING GUNS
 * ARSENAL V. 3.2
 * THE SPECTRE (A large, four-wheeled vehicle, capable of going over mach 5 (although it rarely does). It several jet-like propulsion engines on the back of it, although only on the left and right sides.)
 * AUTOMATIC SUITING STATION (Once sat inside the Spectre, the Lord Innovations Battle Armour Exoskeleton V. 10B can be equipped automatically from inside, without any need for human interaction.)
 * ALL-TERRAIN
 * BULLETPROOF (Every single part of the Spectre is completely bulletproof.)
 * HEAT AND COLD PROOF
 * RESISTANT TO MISSILES
 * SPARTAN OS V. 36A (Can access real-time traffic data through the multiple satellites and plot the optimal course from point A to point B.)
 * CAN STORE THE PHANTOM
 * STEALTH MODE (Completely invisible, to the naked eye, as well as all kinds of sensors. Silent engine, however, it will have to go noticeably slower to keep it silent.)
 * EMP-PROOF
 * COMBAT-READY
 * MISSILE ARRAYS
 * LASER ARRAYS
 * BUNKER BUSTER MISSILES
 * GATLING GUNS
 * EXPLOSIVE CANNON
 * EMP
 * AUTOMATIC TARGETTING SYSTEMS
 * MINIATURE RAILGUN
 * INCREDIBLY POWERFUL MAGNETS
 * THE PHANTOM (Compact, battle-ready motorcycle. Top speed of mach 7, although it will rarely hit it.)
 * ALL-TERRAIN
 * GRAPPLE GUNS (Grapple guns on the front and back, used for getting up on rooftops, etc.)
 * BULLETPROOF (Every part of the Phantom is completely bulletproof.)
 * SPARTAN OS V. 36A (Same functionality as the Spectre, customised for the Phantom's smaller size, and speed.)
 * STEALTH MODE (Can go completely invisible, turning the rider invisible as well. Silent engine, but will require to go far slower.)
 * EMP-PROOF
 * COMBAT-READY
 * MICRO-MISSILE ARRAYS
 * MICRO-GATLING GUNS
 * LOW-POWER EMP
 * MICRO-GATLING GUNS
 * LOW-POWER EMP

Skill
Caden has previously beaten a room full of 100 armed Serpents, singlehandedly, without using any gadgets. He's also beaten over 50 gangsters from the Vertigo Gang, the Serpents, the Yakuza, the Bratva, and the Italian Mob, one after the other. He has beaten Felix's masters in hand-to-hand combat, as well as with a sword.

Strength
Caden has previously broken bones with a single punch, even while pulling his punches. He's stomped hard enough to break a Celestial's femur.

Speed
Caden has been able to catch up to motorcycles and cars, reaching up to 70 km/h.

Durability
He has previously fallen 40 floors, with little to no issue. In fact, he took down the Puppeteer directly after, saving the entirety of Arkan from death.

Willpower
With just a thought, Caden can detonate the entire universe and kill everyone in it. However, he is fully capable of resisting it with little to no effort. His other willpower based feats include his incredible devotion to his cause, powerful enough to keep him from revealing any information by means of interrogation.

Miscellaneous
Caden is a skilled chess player; more than qualifying as one of the best chess players in the world.

Contingencies
-[ATLAS CONTINGENCIES]-

[HIGHLY CLASSIFIED INFORMATION BELOW]

[2] Caden Foster, "Mortal" - ''Caden is a proficient hand to hand combatant, marksman, and a good battle strategist, however, like Felix, he is only human. He also lacks the experience Felix had, which makes him easier to kill. Follow Ragnarök Contingency [1], [1.1], [1.2], and [1.3] closely. However, it is unlikely you'll need as much preparation as you would for Ragnarök Contingency [1].''

[3] ZION, "Nechayev" - ''ZION is the world's biggest military-like organization, with jurisdiction worldwide, to do as they please. To the outside world, it seems as if they deal with human and super-human problems, with as least casualties as possible. However, that is far from the truth. For the most part, ZION is a strong believer in "the end justifies the means". Although there are several different divisions, all doing different things, most of them fit the prior description. Most of their divisions are hidden from the public. What the public sees as all of ZION, is in fact, only a small portion. If ZION were to ever step out of line, [1] the way to stop them is as follows:''


 * [1] Most of their weaponry and systems are tech based, rendering several useless without access to power. However, several of them do have safeguards in place. Their security is also not the best. Felix estimated less than 30 minutes to break into their systems. After that, it should be fairly easy to disable everything. This will take care of most of their highly powerful weapons. Refer to [1.1].
 * [1.1] The Sierra Division, Alpha Division, Threat Containment Division; All of those divisions' sites have nukes in them. Simply detonate them from ZION HQ's systems. Refer to [1.2].
 * [1.2] Leak all of ZION's files, enough to make the public realize what ZION has been doing. Now, ZION should be ripped apart by the people they've been trying to protect. Refer to [1.3]
 * [1.3] The final division of ZION left standing is the Anomaly Containment Division; however, they're far too focused on not being found out, so they will not be a threat. If they are, whatever you do, do not detonate the on-site nukes. Many of the anomalies are too powerful to be killed by nukes.

Alternatively, if they must be destroyed quickly; Utilize [1][1] and [1][1.1]''. For ZION HQ, simply overcharge the railgun core. Same as [1], the ACD should not be a problem.''

[13] Thunder, "The Blur" - ''See Atlas Contingency [339] [1]. Otherwise, [1] a minimized (invisible to the naked eye) explosive device (or anything that could kill him) could be shot at him. Without seeing what is heading for him, he will easily be incapacitated. For a non-lethal solution, [2] see [1], but substitute the device with an injection device; utilize any of these serums (list sorted from highest chance to incapacitate to least):''


 * [1] Liquified Immortality-Alloy based Nano-Tech, able to change from liquid to solid form. Use this to paralyze him temporarily.
 * [2] Paralysis Serum V4; a serum developed by Felix as a non-lethal way to immobilize most targets.
 * [3] The Red Death; an interrogation drug created by the KGB. The drug causes the subject to feel pain more strongly, as well as bringing back any wounds they have. If a wound is so much as touched, it'll feel as if they were just wounded. The drug's final and perhaps worst effect is the psychological trauma it causes to the subject. Usually, victims will kill themselves within 10 minutes.
 * [4] Nox; a serum obtained from Angor. Nox is the least safe option out of all. It's unstable, having a chance to either give the subject abilities; ranging from altering their physiology, to god-like abilities, or have a negative effect on the subject, usually ending up in their death.

[16] The Demon, "Burning Man" - One of the subject's many abilities is enhanced hearing; because of this, it would be incredibly easy to [1] ''incapacitate him with a high-pitched sound. It would be best to take him by surprise, since it has been recorded that he can reach several times the speed of sound. If given an opportunity to, it is almost certain that he will evade the attack. If the attack fails, [2] using a Svellheim crystal can weaken him significantly, but not enough, it'd be better to [3] directly teleport him to Svellheim with the use of a portal device. Then, within a few minutes, he should become as weak as a human, at which point, he can be beaten. As a final measure, [4] the help of Breeze [652] can be requested, whose abilities directly counter the subject's.''

[339] Statik, "The Electrician" - [1] Utilize STORM to overcharge the subject, alternatively, [2] ''stop the subject's mechanized suit through the use of an EMP. If the EMP doesn't work, simply [3] destroy the suit through brute force.''

[652] Breeze, "Absolute Zero" - ''Subject [652] is incredibly powerful, mainly because of his versatile healing factor. He's able to withstand a lot of damage, and heal it instantly. One measure, developed by Felix, was to [1] utilize a Modified Phase Changer Serum, but only after the subject has healed a substantial amount of his body. This is because he cannot heal his original body fast enough, so he substitutes it for ice, healing his original body later on. With the modified serum, you can not only change him from ice to water, you can lock him in that phase. The need for locking is because it's been shown that he can turn into water on his own, and survive. After locking him in his water phase, simply store him in a Storage Item [679]; a specially made container that can store him, and administer the serum regularly so that he cannot turn back. If he needs to be interrogated, or turned back for any reason whatsoever, or perhaps you'd rather keep him in a cell, you can dampen his powers with heat. The preferred method is using Angor crystals all across the cell, and heating him up enough so that he's too weak to use his powers, and any ice he tries to make would melt instantly. [2] The only other known method of incapacitating him is utilizing The Demon [16] to do it.''

-[RAGNARÖK CONTINGENCIES]-

-[HIGHLY CLASSIFIED INFORMATION BELOW]-

[1] Felix "Cohen" Lord, "The Guardian" - ''Although he may seem like a normal human, do not be fooled. It is true that he lacks any supernatural abilities, however, he is one of the most dangerous men on the planet, and should not be underestimated. Theoretically, you could try to kill him through brute force, or simply use a gun, but it is unlikely you'll be successful. The recommended solutions are as follows:''


 * [1] Take hostages. By taking any hostages, and making sure he can't get to them, as well as that you pose a significant threat (make sure you can kill the hostages before he can reach you, he will not hesitate to stop you if he knows you can't kill them in time), you increase your chance of stopping him significantly. You don't need to actually threaten him, you need to stop him from attacking. When you've ensured that he cannot attack without endangering others; refer to [1.1].
 * [1.1] There's power in numbers. If you can outnumber him, with skilled enough teammates by your side, you increase your chances more. You need coordination; you cannot fight against him unless you are united and with a clear goal in mind. For [1] refer to [1.2].
 * [1.2] To further weaken him, bring up topics that are traumatic to him. The deaths of his friends, the death of his parents. Anytime he has failed to save someone will work. If you can break him down mentally, you've just cost him one of his greatest assets. Finally, refer to [1.3].
 * [1.3] Now, all you need to do is take him down. He's only human, after all. If you've followed the steps closely, it's likely you'll succeed, but your victory isn't guaranteed. If you do succeed, you must not let him escape, or you must finish the job. Do not hesitate, because if he has gone far enough to where he must be stopped, then it is better if you don't give him a second chance.

[2] The Spartan, "The Last God" - ''The subject's power is impossible to measure, possibly infinite. This is why there is near to no chance of stopping him. The only thing Felix was able to come up with was to [1] request the help of people from other universes. If he were to ever go rogue; God help you, but I doubt he could.''

[3] Flux, "The Celestial" - Similarly to subject [2]'', his power is also possibly infinite. Since he is so similar to subject [2], you could use Ragnarök Contingency [2][1] to deal with him. However, with less feats to judge him on, it is possible he is weaker than subject [2], because of this, a different strategy is possible; [1] through the use of a prototype semi-stable infinite energy source, denser than anything else in the universe, you could theoretically power Vault Item [███], a weapon of mass destruction that, if given enough power, could destroy reality itself. This doomsday weapon was created by Felix as a way to deal with Ragnarök Contingencies.''

 

[4] Adrian Baxter, "Time Lord" - Subject [4]'' 's abilities are incredibly versatile. The abilities he has are too many to name, a few notable ones, however, are:''

 
 * [1] Stopping time.
 * [2] Reversing and forwarding time.
 * [3] Time loops.
 * [4] Access to the Time Void.
 * [5] Time energy manipulation.
 * [6] Time energy constructs.
 * [7] Nigh-Omniscience, through retaining memory after reversing time and deleting alternate timelines.
 * [8] Accessing deleted timelines, and permanently deleting them.
 * [9] Nigh-Immortality, through suspending himself in a 1 zeptosecond (or less) time loop, allowing his body to refresh faster than anyone can kill him.
 * [10] Infinite (?) super-strength, through overlaying, possibly as many versions of himself, if not, still over trillions of versions of himself, gaining all of their strength, as if trillions of the same person were punching you, all at the same time.
 * [11] Memory alteration of anyone he wishes; deleting and giving memories from alternate timelines, etc.
 * [12] Possibly his strongest ability; isolating certain points in time. This one ability splits off into many more, allowing him to do things such as teleport himself, others, and everything that comes with those abilities. Because of this, he doesn't need to fully reverse time, he can only reverse it in one spot, for example, allowing him to regenerate bullets infinitely. This is why he differs from your average time traveler, or chronokinesis user.

''Beyond that, he has many more abilities that make him even harder to beat. He may be harder to beat than subject [2] and subject [3]. The first, most obvious, plan is to [1] utilize subject [2] or subject [3]. It is important to note that subject [2] has a higher chance of helping. The only other theoretical solution, is to [2] destroy time itself. It isn't guaranteed that this will work, but since his powers are related to time itself, there's a high chance it will. For a final, more drastic measure, refer to Ragnarök Contingency [3][1].''